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PREVIEW.GOB
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cog_pru_voiceline.cog
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Text File
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1999-11-15
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1KB
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59 lines
# Jones 3D Cog Script
#
# PRU_voiceline.cog Plays a voice line when Indy sees something.
#
# [GGJ]
#
# (C) 1998 LucasArts Entertainment Company LLC. All Rights Reserved
#
# ========================================================================================
symbols
message entered
message sighted
message user0
sector trigger
sector neartrigger0
sector neartrigger1
sector neartrigger2
sector neartrigger3
sector neartrigger4
sound dialogue
int once=0 local
int close=0 local
int turnoff=0 local
flex dialogueLength
end
# ========================================================================================
code
entered:
Print("entered but not verified");
if (GetSenderType() != 5) return;
Print("entered");
#Reset the sector so that it "hasn't been seen yet."
ClearSectorFlags(trigger, 0x4000);
close = 1;
return;
sighted:
if ((GetSenderRef() == trigger) && (once == 0) && (close == 1) && (turnoff == 0))
{
once = 1;
Print("sighted");
PlaySoundLocal(dialogue, 1, 0, 0x0, 0);
sleep(dialogueLength);
}
return;
end
# .................................................................................